2018年5月26日土曜日

Endless Frontier 飛空艇(AirShip) Guide テキスト起こし

https://docs.google.com/document/d/1CpsLbklQoxk8-PXks0JKY33fG7Wz2RoHKc7UqHkOQjc/

IMPORTANT
Guide made by Magic=7761 HUGE thanks to Efreet#0416, M 84 (Stgeneral)#4756, mortr#4714, tawer123832.
faladu#2847 and all others for great help and work on this project.
In next days we will publish spreadsheet which will contain all info about all possible to acquire ships, their upgrade, promotion cost, and all the other info including pictures of all ships.
BELOW the guide there are pictures with basic explanation about many different things concerning Airship content.
At first I want to say this is a kind of walkthrough to explain some stuff and guide through some mechanics. At this point it is impossible to be definitive in any judgement about what's good and what's not. Guide may be changed as we learn about the airship content every day

SHIPS
There are 7 types of ships. They can be divided in groups of similarities. What does that
mean? It means that ship types within that group can be sometimes replaced. E. g. Transport Ship has also high supply and repair, so sometimes really good transport ship can provide you enough Supply.
Groups of similarities Group 1: High HP, repair, energy, low attack and defense
Supply - as name says, provides supplies to your ships. It means it gives you higher energy, which is needed to move through dungeon. If you run out of Energy you lose dungeon. Supply ships are recommended from D stage.
Transport - basically they increase your max possible capacity. They are very useful, especially if you farm dungeons to get as many Stones as you can. For early game getting 2 Orc ship would be nice, as it is immune to burn. Repair - as name says, it repairs your ships. It chooses 2 ships with lowest HP remaining. 3° higher can revive" destroyed ships instead of healing. It isn't a highest priority ship, but some say it is a nice ship to have.
Group 2: decent combat stats, low repair, high nav
Luck (Scout) - luck gives Chance to evade effects of disasters that happen on various maps, Iso chance to get higher rewards. This type of ship is a very specific kind of ship. Max buffed
1* ship gives same amount of luck as 5*, so it may be benefitial to just stay with 1* ship and up it. 1* ore luck ship is nice bcs other 1 * Luck ship is undead, which is weak to nature forces which prioritize attacking luck ships. Search - Luck ships covers search need at beginning, but later on that ship may be more and
more useful, as search allows you to find more and better rewards from chests and generally dungeons.
Nav - Navigation is needed to have a chance to move further on each turn. Navigation Ship have higher navigation than all others and help in acquiring higher navigation and move faster through dungeon. Higher dungeons are really long and with low navigation you won't be able to finish it. Navigation ship is recommended to have from D stages.
Group 3: best combat stats, lowest everywhere else
Batteship - your main firepower, needed almost from the start to finish for most of your activities. From 1* battleships, the best is 1. human battleship, then probably 2 Ore battleship is what you should main for.
For now we know limits for some effects For max dodge % - 150 luck For highest roll in dungeon - 105 Navigation
For best Chance to find stuff in ares and chests - 234 Search.
For best chance to highest Stones possible - 740 luck (but that is for last 5* Special dungeon, for normal D-6 dungeon you need around 160 luck)
Getting Started
You start airship journey with items listed below: - 4 blueprint: human repair, elf nav, undead scout, and orc supply - Materials: exact number required to build all of those 4 ships
I would advise to build elf navi and undead scout to get through first stages. Why? I will explain below. When it comes to your first ships it seems that Human Battleship 1* is a very good ship to have. Additionally you will def. Want to have Orc Luck Ship, so it is best if you won't build ships of those races to save materials.
Choose your ships wisely because you can skip some 2* ships and jump to 3.
FLEET
Your fleet contains of 1 leader and 4 support ships. Decision on which ship should be a leader is depended on skills of your ships. List of skills of all ships are listed in airship spreadsheet.
Generally your fleet should have Battleship, Transport ship, Luck ship, and the rest is depended on your way of play and progression. Sometimes you may not use Battleship at all. AL FIRST - try to get Battleship, Transport and Luck Ships. Fill the fleet with what you consider useful at that time. Below are few proposals of builds. For hard exploration: - 1 battleship, 1 nav, 1 transport, 1 luck, 1 search OR - 1 battleship 1 nav 1 transport 1 luck 1 supply OR - 1 battleship 1 nav 1 transport 1 luck 1 repair
For stone farming: 3 transport 1 luck 1 supply OR 4 transport 1 supply (only in special stone dungeon which opens every 2 days. This dungeon generally have weaker monster, but if you don't have strong transport ship to carry through the dungeon, you need to add other ship as carry)
Dungeon Fight When you enter a dungeon you have to pay fuel, BUT fuel will only be taken if you SUCCEED in that dungeon, so if you fail fuel won't be taken away. Every week your progression is moved back by 10 stages. So if you reach D-6, on Monday you will be moved back to C-6. To complete a dungeon for first time you need to MANUALY finish it. Afterwards you have 3 possibilities:
- manual farming-takes most time, but gives you Chance for higher reward. (manual means that you enter dungeon, turn on "auto" and 3x speed and abandon dungeon every time you don't land on chest tiles.)
- auto farming-takes less time than manual, but gives a chance to hit chests and get higher reward than insta farming (in KR there is additional check mark for it, but for now you could just enter the dungeon and let it run on auto without interfering.)
-insta farming - insta finishes dungeon. It gives lowest reward from all options but takes no time.
SKILLS
Your ships have skills that can be activated. Some skills should be activated immediately and some should be saved and used in case of need.
For example : Removes fire from ally ships and repairs each ships' durability by 156, Repairs 2 of ally ships' durability by 240% of healing, etc. Should be used when you actually need that effect.
HUGE thanks again to Efreet#0416, M10 (Stgeneral)#4756, mortr#4714, tawer12#3832, faladu#2847 and all others for great help and work on this project.

You can view all your ships here. At basic you have 10 slots for ships. - upgrade by 5 costs 500 gems. - next extention by 5 costs 1000 gems.
LOS
Menu - choosing a ship which you want to build. STAGE 35
You have a list of all ships you have required blueprint needed to build it. You can click on it and view cost of all materials
needed.
- each race have their own ships
with stregth against certain type
of race
- ships can be 1-5*

- 7 types of higs: pattle, transport, supply, scout, navigation, exploration, repair

- you use units and material to build ships

- blueprint is crucial to build a ship

- blueprints come from special dungeon which changes each day

Human airship (Strong against nature and elf airships)

Elf airship (Strong against Darkness and undead airships)

Undead airship (Strong against Vater and are airships)
Orc airship (Strong against Fire and human airships)
Battleship: Attack, defense and durability is high Transport ship: Has a high carrying capacity Supply ship: Has a lot of energy Scout ship: Has a lot of luck
Navigation ship: Has a good navigation chart (idk what this means) Exploration ship: Has a high explore (once again something weird)
Here is a menu to build a ship.
STAGE
You can see a list of all needed materials and units.
Build time is different for each star: 10min for the 1* ,30 min for 2*, 1hr for 3

-middle is special quest -bottom is arena (coming soon TM)

They are grouped up in tens. There are A 1-10 levels, once you complete them, B row opens up and so on.
- Fuel is required to explore. Fuel is automatically filled in every 10
minutes. You can buy fuel using gems.

- Through exploration, you can acquire a variety of materials
- Your Progress is moved back every 7 days. (Every Monday at 00 o'clock), you get moved back by 10 stages. So if you manage to reach D-6, on Monday you will be moved back to
C-6.

Example List of dugeons A 1-10 with possible rewards. ? ? TAGE :
-Rewards are acquired if you finish a dungean. -you enter dungeon paying FUEL

Attempting a Dungeon Screen 24 ON STAGE 3352
- Top button next to red cross is refill fuel button. You can use gems and refill 50 fuel, Cost is as following: 100 200 400 800 1200 1600.
- Bottom left button is start. 520 26422
35734 A-9 91
- Bottom right is instant 6 35/120 (04:17)
finish - available after
succesful finish. # 30
- Middle section is place where you decide on your fleet. You can save up to 3 possible builds.
Dungeon Fight and Progression
- you move forward using Energy - each time you move forward it rolls by how much (from 1 to 6) - you fight, if you lose you get kicked out, if you win, you move by X spots.
- After you finish dungeon you win 2 rewards: blueprint or mat or stamp (you can get 2 mats for example). You collect
more if you land in chest tile in the dungeon. Each chest is 1 more reward
- if you run out of energy you get kicked out.
2000
Special Dungeons
STAGES
There are dungeons for gathering materials
and Blueprints. OS
- Special Dungeon changes each day.
- To open Special Dungeon you need to finish raw of regular dungeons (e.g. finish all 10 A levels of regular dungeons to open up first floor of Special Dungeon)
- Each dungeon gives reward to SPECIFIC Tribe on that day (can be different for both, so like material dungeon gives Undead materials, Blueprint gives Elf parts) - Special Dungeon is much harder.
Material Tab
of what you have, button on top right is a filter, you can filter by race or by rarity
ZEBRA BADUSSO
- Navigation Needed for X rolls combination
that is navigation per ship in your team. So e.g. if you use 5 ships and have total of 50 navigation, you have 10 navigation so your roll possibilities will be
Overall you need 21*5 = 105 navigation (21 and 23 are the same it seems).
5/10
- list of all your Seals. - Buttons of - Buttons on top are filter and seal slab(coming soon) - To level up a Seal you are required to gather certain amount of frags. List of needed frags is listed on pic below. - Seals give Friendliness. How much it tier gives is listed on pic below. Generally Seals give equivalent of frags used to level up Seal from 0 to current level. (e.g. 3. Seal will give 10+10+20= 40 Friendliness) - Friendliness given by Seals can be enhanced by H11 units and their pets
- Additionally Slabs give buff to races. (Game Speed, Attack Speed etc etc.). Acquisition of Slabs is a function which isn't implemented yet.
"
A
ona
Different Areas and their specifies
THEON
Luck - Increases Chance to evade damage additionally when ship is hit, it takes lower reduced damage. Luck also increases amount of materials dropping
[C-a Hut
Areas in Dungeon and their specifics: Water - Undead take less damage - small chance to freeze ships - frozen ships take
higher damage - chance to reduce navigation - focuses explorer ship
Nature - Human take less damage - small chance to poison ships - poisoned ships have lower attack speed - chance to reduce explore - focuses navigation ship
Dark - Elf take less damage - small chance to curse ships - Cursed ships have lower accuracy - chance to reduce luck - focuses repairship
Fire - Orc take less damage - small chance to burn ships - burned ships cannot be repairedchance to reduce cargo - focuses supply ship Light - small chance to electrocute - Electrocuted ships can't attack - Small chance to reduce energy - focuses scout ship
Pirate- small chance to shield or cloak - shield blocks 100% attack for certain amount of hits - cloak increases evade - focuses transport ship
Angel - heals all ships to full health
Chest - Gives additional reward after completing dungeon Black Hole - moves you to a different Black Hole spot. If there are more than 2 Black Holes, it chooses Black Hole randomly.
All about Materials STAGE 3042
E Each race has its materials. Each
Race has 6 (or 7) types of material. Each material type has rarity from 1 star up to 5 star.
Figurehead needed for 2* and above Battleships can only be obtained in special dungeon
When you build a ship it uses X Materials types + blueprint needed for that ship type. 1* ships require 3 material types, 2-3--> 4 material types
- 2 materials are of the rarity of ship you want to build - 2 other material are 1 star lower.
Battle Ships require: Engine, Cannon, Stiring Wheel, Figurehead Transport - Engine, Armor, Hammer, Stiring Wheel Exploration - Engine, Wheel, Figurehead, Hammer

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